Keep in mind that the graphics were something I whipped up in about 1 minute over a year ago. They are supposed to represent pawns/units/players. The game loads, initial positions are loaded. The android client connects and downloads some commands, which the player orders and sends to the server. If multiple people connected, each of the units would move according to the commands, and collisions would be resolved.
Up next, I hope to add lazers, stats, barriers, traps, and other events that will turn this little demo into a real game. The thing I am most excited about is the fact that it is the first (to my knowledge) game that can leverage multiple android clients to achieve a board game-like atmosphere where all of the players can sit in a room together (as many players as we can fit reasonably on the board), playing together on a single screen, but being able to strategize and plot and plan privately on the android device.